In Level 2, get ready to harness the power of automation as we explore how to automate pushing forces, adding dynamic and interactive elements to your game environment. Next, we'll dive into the world of tile movement which allows you to create dynamic and ever-changing levels that keep players on their toes. Prepare to add speed to tiles, creating thrilling challenges and obstacles that test the reflexes and skill of your players. So, are you ready to take your game to the next level?
Summary of topics we will be covering:
- Level 2 game concept
- Creating back button
- Automate pushing force
- Tile movement and reposition
- Animation and movement of player
- Add speed to tile
- Animation of enemy
- Controlling the movement of enemy